Showing posts with label web. Show all posts
Showing posts with label web. Show all posts

Tuesday, 18 September 2012

The specific vs the broad portfolio

This is one of my favourite subjects to talk about, honestly. Its like creationism vs evolution. Okay so its not quite as politically charged as all that but it is pretty difficult to get anyone to agree on it. If you are a graphic designer of any description it goes without saying that you are going to have to have a portfolio that shows people exactly what it is that you do. You are supposed to be a visualiser of information so technically by that premice alone it should be pretty self explanatory what your skills are after having taken a look at your portfolio. Except for the fact that this is often not the case. There are many a pixel perfect portfolio out there that fails to communicate the essence of what exactly the designer specialises in, and this is kind of how the debate opens up. The question is less about how you go about making your portfolio visually interesting etc than it is about do you have or do you in fact need to have an easilly discernable specialism. I am going to go with NO, personally I believe that you do not need a specialism to be noticed because your "specialism" will stand out a mile from the rest of your work anyway. But it is good always to know from the perspective of a client or employer, that you are capable of stretching the remit a little if needs be. After all we have that little thing called the free market to worry about now too so you can bet your bottom dollar that the competition are doing everything under the sun to stop you from getting the work they could realistically handle by themselves.

Personally my portfolio is quite broad in that it stretches from interface and web design to logos, brochures, posters and even illustration. I do this because I tend to work on a project by project basis. I don't like the idea of somebody telling me that purely because I haven't done something before that I am going to be terrible at it. There is of course a possibility that this is the case but most of the skills in the field of graphic design are transferable. e.g.. If you have done something remotely similar to the proposed project you will probably have a good idea before you've even started where your strengths and weaknesses are going to lie. So it is really about using your discretion (and being honest with yourself) about what you can reasonably achieve. If I thought for example that I was capable of coding an entire e-commerce from scratch but had never done it before then what I would do before pitching for the project is do my research! I would find out all the extra resources that were involved how long it takes your average experienced e-commercer and factor in learning time for any thing that I don't already know how to do. If this then seemed like an unreasonable assertion on reflection I wouldn't bother to pitch for the project. But, if I still felt confident after all this then I would pitch for the project and go about putting together the bare bones of the project to send out as an example or sort of insurance for the potential client. Now in a position like that you have not only gained knowledge of a new potential avenue you have also gained albeit a small amount, but some form of experience in the field and a little something to put in your portfolio, and this is all even if you don't win the client. So for me this is a worth while endeavour. I know most of you creatives out there are generally talented little buggers who will thrive in any environment given the right incentives so whats wrong with a little dabbling??

Now the reason I defend the broad portfolio so much is because it opens doors. If you have only ever worked in web then it is likely that you will only ever work in web. The work you do leads you to other similar work and that is a fact. There is s always nothing stopping you from doing self set projects in the other specialisms that you would like to try or move into, but this of course takes time to build up and says nothing of your ability to apply it in a commercial environment. The only problem with this proposed approach is that generally it makes you seem like a bit of a wild card. The testimonial is your friend in this instance. If you have previous clients with whom you have been bunged a challenge and succeeded then by all means go about getting that recommendation because it will be what sways your new client or employer into believing in you. You don't want to be in a scenario where it is just your word against theres and back up never hurts you. There is also another point to having a broad portfolio and it is because it shows your potential employer or client (I know I have used that sentence already no need to be pedantic) that you are capable of growing and adapting with the times. This is a massive bonus. Technology as we all know is changing, expanding, evolving, whatever you want to call it, at a ridiculously fast rate these days and people have barley time to figure out how to use it before the next thing comes out. With the exception of the intuitive design model thats gaining popularity across the board and was largely introduced by apple products, this is not going to change any time soon. So basically what I am getting at is that wether you like it or not you are going to have to re-skill in this business a lot and having that broad portfolio showcases your ability and willingness to do so.

There is of course a down side to having a broad portfolio and this one comes up for the more project by project basis. If you are trying to win over a freelance client as an example for lets say a packaging design on a new shaving product. You as the broadly skilled designer will likely have some good examples of similar packaging work. They may have even been for some major blue chip clients but if you are in direct competition with another designer who solely works in packaging! then the chances are you are going to lose this battle. They simply have a far better arsenal of project specific work and the years of experience to back it up than you do, which is all fairly obvious stuff but worth mentioning anyway. This is not me by any means suggesting that you shouldn't bother trying to get projects that are highly specific just a word to the wise. So all in all I am confident that benefits to having a broad spectrum of work far outweigh the negatives and give you as a designer a much better sense of your abilities in that you have stepped out of your comfort zones regularly. I can at this point therefore only advocate the same for all aspiring designers. Do everything try everything make it good. That is all.

Saturday, 21 July 2012

What kind of graphic designer will you be?



In all honesty the answer to this is one that is very hard to define. I have on several occasions thought that I had found the answer only to find out quite quickly afterwards that I did not actually know what I was talking about at all. Thats life I guess, thinking you know something only to discover that you don't. Graphic design, much like many things in life is no exception. It changes with the times like people do. Now the overall purpose of graphic design remains the same as it always has. To help advertise and communicate information in a visually stimulating way. That is not to say that it cannot be a vehicle for other things like tackling perceptions and changing the way people think about what they are doing and how they are interacting with the world around them because it does these things too.

What I want to talk about here though is less of a philisophical stand point on the nature of design and much more of a practicle guide to what you as a designer might get up to during your day. Mainly I aim to give you some helpful information that I had absolutely no clue about when I started my journey into the world of graphic design.

The profession is split up into subcategories that deal with different aspects of design (fairly obvious) and rightly so. Doctors may all be doctors but they all have their specialisms and the same applies for designers. If you are to become an expert in anything then the narrower the feild, the more accurate your expertise are likey to become. Don't take this as gospel I am sure someone will point out many things I have missed but the broad categories of graphic designers are as follows.

Web designers,
( This is largely made up of layout design for the web and is quite similar to that of brochure and magaizine design. The difference being however that the elements of interactivity in the web make the design process slightly more challenging as you have to figure out your customers behaviours as well as make the information palletable. Often web designers double as web developers (writing mark up language similar to what a programmer does) and have good technical knowledge to do with software and computers. Web pages themselves are just one part of web design though as there is a growing maret for e-marketing strategies, e-commerce, games, applications and so on.)

Digital designers,
( Digital design is rather more aimed at interactivity than static design. It can involve anything up to and including web design, interface design, application design, and animation. This particular feild tends to be one of the more challenging ones as it is user oriented and involves a good understanding of semantics and usually requires a knowledge of both static and motion design as well as an understanding of programming laguages. There is more planning and testing involved in this feild than there is actual design as the emphasis is on how things work.)

Motion graphic designers,
( motion graphic designers bring static images to life. They tend to work in film, television, and animation, and take on a very similar role to that of the digital designer. (it is more likely that all of the above would work together on a project) they would do work such as idents, movie credits and dynamic web pages as an example.)

Print designers,
( There will always be work for the print designer despite what people might be saying due to the growing dependance on technolgy. Alot of the information we consume from day to day is in printed format. The menue at a restaurant, a business card, a bill from your phone company, the instruction maual that came with your new PC etc. Any where there is paper there is a print designer involved somewhere along the way.

Packaging designers,
( This requires virtually no explanation as they do precisely what there title suggests. Every single thing that you buy comes in packaging of some kind and therefore in our modern consumer society becoming a packaging designers could well be a great way to guaruntee yourself work (if you are good of course).

Signage designers,
( The modern company has a real challenge on their hands when it comes to standing out from the crowd considering the fact that even your average joe can present themselves as a brand these days. Signage can quite literally capture an audience as well as inform on a location and help to navigate an area all at the same time. So the job entails some serious forethought. Then there are materials and costs to consider as well as environmental issues such as wether or not the sigange gives off light and disturbes the local wildlife and so on.)

Type designers,
( Although when we think of graphic design we tend to think of web design, interface design, and things like magazines what people forget is that typography does not just magically appear. Somebody dedicates there entire career to creatoing character formats, different lettering styles, entire font styles etc whilst all the while considering its legibility and tone as evry font has its own personality.)

So as you can see some of these categories blend over each other as the requirements for each job often require you to be multiskilled, but generally I think this is a fair representation of what kind of work is out there for people. Now under each one of these categories there is also a subset of roles within that. but these are the kinds of things that you will work out in your education and career for yourself so I wont go into that. What  I hope you have gathered from this is that you wont be completely up the creek without a paddle if you find that any one of these genres doesnt actually suit you. There is always another one for you to try and the likelihood is your experience with the other may actually give you a head start in your new direction.

Like I said in my previous post for those of you who read it, you need to get stuck and be brave because your calling isnt going to come and bite you in the arse. Only time will tell (I am so full of cliche's for this I apologise) but knowing what is out there for you to try in the first place should be a big help. I didnt have a clue that half of these roles existed at all when I went to college and I think I would have benefitted greatly from it at the time. You probably already have a good idea wether you are more interested in motion or static or print or digital or 3d or flat etc. So trying out things in each of these will help you to realise where your strengths lie.